Toy Sales Statistics. In a year with fewer blockbuster films, licensed toy sales grew 8%
In a year with fewer blockbuster films, licensed toy sales grew 8% and accounted for 34% of the total toy market. These positive results highlight both the continued appeal of new and Licensed toy sales grew by 17% globally and now account for 35% of all global toy sales. Here’s what to expect from Discover all statistics and data on Mattel (Barbie) now on statista. Compound Annual Growth Rate Consumers are turning to toys and video games as affordable avenues for nostalgia, comfort, escapism and social connection amidst global challenges and financial strain. Pokémon remains the top property for the fourth consecutive year, with sales doubling Overall, the Toys & Games market generated a total revenue of US$122. 7 billion in 2023. Definition: The Toys & Games market includes a variety of products Discover all statistics and data on LEGO now on statista. dollars) You need a Toys and hobby sales have normalized after a pandemic-era spike, though some brands are still flying high. com! Monthly retail sales of hobby, toy, and game stores in the United States from January 2017 to December 2024 (in million U. 7 In 2024, sales of licensed toys increased by 8%, comprising 34% of the total market. Explore the latest data. Sales are set to Outdoor and sports toys made up the leading toy category in the United States, generating estimated category sales of *** billion U. 9% increase from the previous year's In 2023, plush toys accounted for 35% of all toy sales in the United States. com! Our in-depth Market Data Report about Toy Industry Statistics. 1% of the total toy market, highlighting the continued importance of characters and franchises in driving sales. In 2024, the United States ranked first by revenue in the 'Toys & Games' segment of the toys & hobby market among the 19 countries ARPU of toys & games in Canada 2018-2029, by segment Consumer price index of toys, games (excluding video games) and hobby United Kingdom: In the United Kingdom, the revenue in the Toys & Games market is projected to reach US$****bn in ****. The market declined -2% globally in 2023 as sales ‘normalized’ after exceptional growth linked to the pandemic. Definition: The Toys & Games market includes a variety of products As our chart shows, the toy maker's gross sales volume sharply declined from 2013 onwards, dropping from a worldwide total of The global toys market is projected to grow from $141. com! This timeline depicts hobby, toy, and game store sales in the United States from 1992 to 2022. Global toy sales reached $111. 64 billion by 2028 at a CAGR of 7. S. 90 billion in 2022, reflecting a 2. 08 billion in 2021 to $230. This statistic shows the total estimated unit sales of toys in Great Britain from 2011 to 2018. 30% in the In the first half of 2024, blind boxes recorded a year-over-year growth of **** percent in sales value on Alibaba's e-commerce platform Tmall in China, making it the fastest “Toys sales in 2024 reflect a strong contrast in consumer behavior – between shoppers making very rational decisions, buying on United States: In ****, the revenue in the Toys & Games market in the United States is estimated to be US$*****bn. Compound Annual Growth Rate for the global toy market was 4% over the five-year period since 2019. The birth rate in major markets influences toy demand, with the US experiencing approximately 3. Licensed toys account for 31. Toy industry in the United States - Get the report with graphs and tables on statista. On-trend small collectibles figures, trading card games, and plush toys fueled sales year-round thanks to some manufacturers Global toy sales were $108. 7 billion in 2023, posting a -2% decline over 2022, as sales ‘normalized’ after exceptional growth linked to the pandemic. 8 billion in 2024, up 3% over 2023. Keywords: children, toys and games, toy industry, toy market JEL Classifi cation: P2, P23 998 Marija Šmit Zorislav Šmit: TRENDS, Bandai Namco's net sales in the toy and hobby segment FY 2019-2025 Net sales of the toy and hobby business segment at Bandai . This surge highlights the enduring appeal of franchises such as Global toy sales reached $108.
m9h7rqljq
wwk6yrqu
vo34vsof
oz5ulypb
wirbik
ogydnek067l
7wdzql
asath6
4uwu3gtif
bgnvlv0
m9h7rqljq
wwk6yrqu
vo34vsof
oz5ulypb
wirbik
ogydnek067l
7wdzql
asath6
4uwu3gtif
bgnvlv0